How to play Farkle
Farkle is the great press-your-luck dice game — six dice, a fistful of scoring combinations, and the constant nagging question: do I bank what I've got, or risk it all for more? It's quick, loud, and genuinely thrilling, and a single greedy roll too far is the difference between a triumph and a "Farkle!". Here you play to 10,000 against the computer.
Goal
Be the first to bank 10,000 points.
A turn
- You roll all six dice. From each roll you must set aside at least one scoring die — click the dice you want to keep.
- Then choose: Bank the points you've gathered this turn, or Roll the dice you didn't keep to try for more.
- If you set aside all six dice, you get "hot dice" — roll all six again and keep building the same turn's score.
Scoring
- A single 1 is worth 100; a single 5 is worth 50.
- Three of a kind score 100 × the face value (three 4s = 400), except three 1s, which are worth 1000. Each extra die of the same kind doubles that score.
- A full 1-2-3-4-5-6 straight or three pairs are each worth 1500.
Farkle! and strategy
If a roll produces no scoring dice at all, you Farkle — every point gathered that turn vanishes and play passes to the bot. That's the whole tension of the game: each extra roll risks everything you've built. A common rule of thumb is to bank once you've gathered a few hundred points, especially when only one or two dice remain, since the fewer dice you roll the likelier a Farkle becomes. But when you're chasing the bot, sometimes you have to gamble. Read the board, weigh the odds, and know when to walk away from the table.