Click the table (or press Space) to flip the next round.
Bot 26
You 26

How to play War

War is the card game almost everyone learns first. There are no decisions, no strategy, and nothing to memorise — just the simple, hypnotic rhythm of flipping cards and seeing who wins. It is the perfect game for switching your brain off for a few minutes, and the slow swing of the card count from one side to the other carries a surprising amount of tension.

Goal

Win every card. The deck is split evenly between you and the bot, and play continues until one side holds all 52.

How a round works

  • Both players flip their top card at the same time.
  • The higher card wins both and they go to the bottom of the winner's pile. Aces are high; suits don't matter.
  • Click the table or press Space to play the next round. Turn on Auto-play to let the rounds run by themselves.

Going to war

  • If the two cards tie, it's war. Each side lays three cards face-down and one face-up.
  • The higher face-up card wins the entire pile — all ten cards. If those tie too, the war repeats.
  • A player who can't field enough cards for a war loses with what they have.

Strategy

There isn't any — and that's the charm. Every War game is decided entirely by the shuffle, which is exactly why it's such a relaxing way to pass the time or settle a friendly "best of." Wars are where fortunes swing: a single tie can hand over ten cards at once, turning a losing position around in an instant. Flip a few rounds by hand to enjoy the suspense, or hit Auto-play and watch the deck see-saw until someone holds the whole pack.

War

Both flip a card; the higher wins both (Aces high). Ties mean war: three down, one up, winner takes all. First to hold every card wins. Click the table or press Space to flip; A toggles auto-play; N deals again.

Settings

Card back

Colour

Theme

Appearance