Pinochle

How to play Pinochle

Pinochle is one of America's most-loved card games — a rich combination of melding (laying down scoring combinations) and trick-taking. This is the classic two-handed game: just you against a bot, with every meld and every trick in your hands — or play online against another person in real time.

Play Pinochle online with a friend

Choose Play online to be matched with a real opponent, or share a private invite link so you and a friend can sit down head-to-head. It all runs in the browser — no account, no app — and the server keeps every meld, draw and trick in sync for both players.

The cards

Pinochle uses a special 48-card pack: two copies each of Ace, Ten, King, Queen, Jack and Nine in all four suits. The trick-taking order is unusual — A > 10 > K > Q > J > 9, so the Ten is the second-highest card. A trump beats any plain suit, and when two identical cards meet, the one played first wins. You are dealt twelve cards; the next card is turned up to fix the trump suit and tucked under the stock to be drawn last.

The first phase — melds

While the stock lasts you do not have to follow suit; play any card. Whoever wins a trick may lay one meld — the cards stay in your hand and can still be played later — then both players draw (winner first) to refill to twelve. Melds:

  • Run / flush — A‑10‑K‑Q‑J of trump: 150
  • Royal marriage — King + Queen of trump: 40; a plain marriage: 20
  • Pinochle — Queen ♠ + Jack ♦: 40 (both pairs = double pinochle, 300)
  • Around — one of a rank in every suit: aces 100, kings 80, queens 60, jacks 40 (doubles score 1000 / 800 / 600 / 400)
  • Dix — the Nine of trump scores 10 and swaps for the turned-up trump card

The second phase — tricks

Once the stock is gone, melding stops and the rules tighten: you must follow suit and beat the led card if you can, and trump if you are void. These last twelve tricks decide most of the card points.

Scoring

Card points are Ace 11, Ten 10, King 4, Queen 3, Jack 2, Nine 0 (240 in the pack), plus 10 for the last trick. Your score for the deal is your melds plus your captured card points. The first player to 1000 wins the game.

Strategy

Meld greedily — a combination laid early keeps scoring as you build on it, and a marriage can be upgraded to a run. Hold the Queen ♠ and Jack ♦ for the pinochle, and chase the big "around" melds. Save your Aces and Tens for the trick phase, when capturing them really counts, and watch the trump count so you know when to grab points. Tap a card to play it; legal cards are highlighted, and your meld choices appear as buttons each time you win a trick. N starts a new game.

Choose difficulty

Pinochle

Two-handed Pinochle; you vs a bot. A 48-card pack — two each of A 10 K Q J 9 in four suits. Trick order A>10>K>Q>J>9, trumps beat plain suits. Twelve cards each; the next card sets trump. Phase 1 (stock open): no need to follow suit; the trick winner lays one meld (cards stay in hand), then both draw. Melds — trump run 150, royal marriage 40, marriage 20, pinochle (Q♠+J♦) 40 / double 300, aces-around 100, kings 80, queens 60, jacks 40 (doubles 1000/800/600/400), dix (9 of trump) 10. Phase 2 (stock gone): follow suit and win if you can, else trump. Card points A11/10:10/K4/Q3/J2/9:0 plus 10 for the last trick; deal score = melds + card points. First to 1000 wins. N new game.

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